Zbrush brush like photoshop liquify tool
Using the ZBrush to Photoshop CC plug-in will automate the process of rendering and exporting all the selected render passes, import them all as layers inside one document and organize them as groups. If you have not tried out the ZBrush to Photoshop CC plug-in yet, do it now! For test renders I keep the document size at the default resolution but once the render parameters are dialed in, I'd resize the document to better present the illustration. One other thing to check at this point is the document size (affects perspective distortion) inside ZBrush. Sidenote, of course you could use other rendering solutions if you don't prefer ZBrush's rendering system! (Personally, I love it!) If you're not fully certain which passes you'd need, try them all out! It'd help understand how you can mix and match them, and if you don't need one you can always discard it later. This is one of my favorite parts of the process setting up the lighting, BPR filters, etc., to get the base-sculpt closer to where I want to take the illustration. It helps to keep in mind the camera view you want to have for the final image Also I was testing out the custom matcap I've now come to use for base-sculpts, but in this case with a super pronounced cavity transition and color bump to get those crisp edge definitions without spending time sculpting them. In this case she was posed with the help of Transpose Master.
Once you have dialed in as much of the design as you can with symmetry, it's time to pose the model and refine any artifacts that might have produced. Take the sculpt as far as you can before breaking symmetry
In this case I started from a low-res Dynamesh sphere. It's always a good idea to work from larger shapes and to let that trickle down into smaller shapes as you go. Start from a sphere, basemesh, kitbash, whatever works for you! Gather up those references and spend most of your time establishing the volumes and proportions at this phase of the sculpt. (As much as the title and intro sound like a recipe for some exotic dessert, I promise it isn't!) Read along for a quick 10-step overview of how I combine 3D sculpts and digital painting to make a finished pinup-ish illustration! For this tutorial/overview you'll need ZBrush and Photoshop.